Hearth and Hamlet official screenshot

Hearth and Hamlet Guide

Campfire to capital — ratios, unlock chains and trade margins, all in tables.

⏱ How long to beat

🏆 Main story ~20h·💯 100% Endless

~20h of active play to city-tier milestones; by design it never ends - offline gains cap at 8h.

⭐ Steam reviews

Mostly Positive ·1,761 reviews · 79% positive

“Not chill the moment the game forces a militia on you — but nice music, good progression and cute. The rest of the game is kinda lovely.” — Steam review, 43 👍

Steam →
🪙 Idle city-builder🏗️ Camp → capital🤝 Trade with 5 city-states🧙 Late-game magic💻 Steam · Aug 19, 2026 · ¥29.7

Mayor's Notice Board

  • 2026-08-20HOTFIXv1.0.1: offline gains were double-counting the Pantry policy. Fixed. If your 8-hour sleeps printed money, enjoy the memory.
  • 2026-08-20DATATrade multipliers verified in-game on the live build. Greyharbor furniture margin is as absurd as it looks — see Trade page.
  • 2026-08-19LAUNCHDay one: server queue at 21:00, everyone named their first worker "Bob", and the global gold counter hit 1 billion before midnight.

game v1.0.1site v1.0 · 2026-08-20

Milestone Records

🏆 Fastest 1,000 gold (no trade): 41 min · camp start, all-in timber → planks

🏆 Fastest Town tier: 3h 12m · full trade route, ignored food margin entirely

🏆 First reported Wonder: day 4 · a guild of min-maxers who shall remain unnamed

New mayor: what do I build first?

Tent → Farm → Sawmill. Wood gates everything; food keeps the woodcutters alive.

— pinned by editors

Guide Sections

Workers & Jobs

12 jobs, one obsessive question: how many farmers per woodcutter? Tables inside.

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Building Chains

What unlocks what, what it costs, and what to NOT build before day 3.

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Production Chains

Log → plank → furniture. Wheat → flour → bread. Ratios that actually balance.

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Trade Routes

Five city-states, buy-low sell-high tables, and the Greyharbor furniture meme.

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Tech & Policies

Tech order for your first week, and which policies quietly pay for themselves.

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Magic (Late Game)

Golem workers, auto-trade caravans, and the time-compression ritual everyone argues about.

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