Production Chains

Logs do not become furniture on their own. Here is the exchange rate.

Timber line2 Woodcutters : 1 Sawmiller : (furniture later)

LogsSawmillPlanksWorkshopFurniture

Furniture ×6 value over planks. The backbone of the Greyharbor meme.

Food line3 Farmers : 1 Mill : 1 Baker feeds ~20

WheatMillFlourKitchenBread

Bread = 2× food value. Fishing bridges the gap before mill tech.

Ore line3 Miners : 1 Smelter : 1 Smith

OreSmelterIngotsForgeTools

Tools give +8% ALL production per tier. Compounds forever.

Stone line2 Quarriers per active construction

QuarryStonebuildings

The invisible bottleneck. Everyone forgets stone until City tier.

Research line2 Scholars by day 3, 4 by day 6

Scholar hoursResearch pointsTechs

Tech is a snowball; scholars are the hill.

Bottleneck Timeline (come back here when stuck)

StageChokeFix
Hour 1-3FoodForagers → Farm the moment you have 15 logs. Do not overbuild tents.
Hour 4-10PlanksSecond sawmill before second mine. Wood compounds into everything.
Day 2-3StoneQuarriers + trade for stone from Oakhollow (cheap there).
Day 4+TradersEvery caravan slot unfilled is gold left on the table. Train traders in bursts.
The ratio everyone breaks

New mayors staff the smith with 4 workers and starve the sawmill. Tools are useless without planks flowing — the bonus is a multiplier on production, and 8% of zero is zero.

Does production run while the game is closed?

Yes — offline gains at 100% up to 2 hours, 50% up to 8, capped at 8 (Pantry policy extends the 100% window). Sleep twice, check the math, cry once.

— verified by three editors with spreadsheets

ratios re-tested on v1.0.1 after the offline fix