Workers & Jobs

Twelve jobs, one eternal question: who works, who idles.

Why did ALL my workers stop??

Nine times out of ten: food hit zero. Hungry workers idle, and idle workers stop farming, which means MORE hunger — the classic spiral. Keep 2 days of food buffer; the Pantry policy adds storage.

— answer pinned by wiki editors

JobProducesUnlockOne-liner
ForagerBerries, nutsstartDay-1 food. Retire them to farmers by hour 3.
WoodcutterLogsstartYour first and longest love. Never zero woodcutters.
FarmerWheatFarm plotFeeds everyone. Wheat → bread doubles food value.
MinerOre, stoneMine shaftOre sits mid-game; stone is an eternal bottleneck.
FisherFishDockBest food/worker before bread tech. Smells like profit.
SawmillerPlanks (from logs)SawmillThe first processing job. 2 woodcutters : 1 sawmiller holds.
BakerBread (from flour)Kitchen + techDoubles food value. The whole village smells better.
SmithTools (from ingots)ForgeTools boost EVERYONE. +8% per tool tier. Rush it.
TraderGold (caravans)Market + routeStaffs the caravan. More traders = more trips/day.
ScholarResearch pointsLibrarySlow burn, huge payoff. 2 scholars by day 3.
GuardSafetyWatchpostRaids exist after Town tier. So do guards, begrudgingly.
GolemAny job (no food)Magic: AnimationEndgame. A golem smith works nights and never complains.

Three Presets (steal these)

Day 1 survival

Hour 0-3

3 Woodcutters · 2 Foragers · 1 Builder

Wood is every building. Food is staying alive. Builder queue never sleeps.

Bread economy

Hour 3-10

4 Wood · 3 Farm · 1 Mill · 1 Bakery · 2 Mine · 1 Scholar

Bread frees foragers forever; scholars start the tech snowball.

Trade engine

Day 2+

6 Sawmill chain · 4 Smith · 3 Trader · 2 Scholar · rest food

Furniture to Greyharbor prints gold. Tools keep production rising.

Reassignment superstition

Reassigning all workers at dawn ("fresh hands") is rumored to roll better efficiency traits. It does nothing mechanically. Two of our three editors still do it. The third is a golem now.

On job traits

Workers roll small trait bonuses on hire (hardy, quick, chatty). The differences are ±3% at most. Do not restart for traits. Do not. We are watching you.

job data: launch build v1.0.1